
:Pĭo note, The ViewModelPanel commit was only a proof of concept, the DESTROY_TIMEOUT was set to 5 seconds for testing purposes, and is not indicative of actual behavior. I might be an idiot, as I probably have asked this exact same question a while back.
#Atlauncher unabridged launching slowly android#
Then you have the issues with user interaction changing the UI, but this all can be solved with the view model holding the UI state (as it is supposed to).Īnd, with all this said, I have just recreated the android lifecycle in a basic form.

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#Atlauncher unabridged launching slowly mods#
This delegation is useful for code legibility, but also think about the next step, this can be used to create the UI before transitioning to it, ensuring the user does not see a blank frame.ĭo not forget onHide being used to destroy the UI (like it still is) (optionally renamed to onDestroy). Working sub ita torrent, Hyves spelletjes android emulator. The problem is, that the modpacks I've tried are taking SUPER long to load during the 'Loading - Initializing mods Phase 1' The modpack, which is Unabridged, is taking very long to load this phase and it has happened the same and even worse when trying to load up Bevo's Tech Pack. Then onShow would be called afterwards (Optionally renamed to onCreated). UI duplicates itself over itself, following the mouse cursor bug low-priority. Select the 'Memory size to allocate to Minecraft' dropdown menu and select your desired amount. Voidswrath launcher Open the Voidswrath Launcher Locate 'Options' on the top right. UTF-8 Support to Atlauncher console bug low-priority. Change it to your desired amount and click 'Save'. Instead of even creating the fields on construction time, you can create them dynamically with a new function onCreate, which would handle the creation of the UI. Fullscreen/screen resolution changes don't account for window frames bug high-priority. The constructor simply creates the required labels and lists, while the onShow and onHide methods handle all other work.īut this is not the limit, one can go further. With said commit applied, you can see a very different form of UI management take shape.


Please read the commit body for further information. Building on the previous comment regarding expiring view models, this commit.
